| PlayStation: FEATURES |
| TOMB RAIDER 3 I've played it..! Just look what arrived in
the office late last week... a Core Design's Tomb Raider
III. Unable to disappoint her fans, Lara Croft returns for a third instalment that easily surpasses her prior adventures. The action adventure will once again send Lara spanning the globe from the deserts of Nevada to the islands of the South Pacific. Here is mine
first impression on how Lara's latest outing is shaping
up along with a selection of new screenshots taken
directly from the game. Mine
First Playtest... I hardly had time to practice a few of the new moves when a guard came running towards her with guns ablazing. A couple of direct hits in the torso soon slowed him down. It was at this point that I noticed something that was missing from past Tomb Raider games. Blood! Yes, enemies now spurt blood for the very first time with each bullet that entered the body.
The shoulder buttons have been slightly altered to cater for two brand new actions... crawl and sprint. The top two buttons still allow Lara to walk and look around, but stealth has now been added to Lara's repertoire of movements as she can now drop to her knees, crawl along the floor and into narrow shafts. When jogging along at her usual pace a press of the sprint button see's Lara drop her head and move up a couple of gears. This may only be used for short periods of time before she slows back down again as this ability is recharged (which is fair enough as she's only human...!!!!). Moving
slowly along the darkened corridor she accidently wanders
through a line of very fine trip beams which set the
alarm bells ringing and wall mounted security light
flashing. Perhaps if she had crawled beneath the lowest
beam this would not have triggered the alarm... too late
now... sprint for it. Moving on a little Lara eventually ends up in the aforementioned courtyard where an enemy agent armed with a infra-red targeting gun begins stalking her. Combining the crawl motion while shooting allows her to take cover and fire from behind an object. Once again lining up the enemy with her trusty pistols is automatic and not only do they produce a blinding flare when fired... but smoke rises from the barrels after each series of shots. Likewise, when a rocket or grenade explodes a thick black cloud of smoke gradually dissolves into the atmosphere. Tomb Raider III manages to combine many of the favorite elements from the last two games with the all new features. Lara can still climb, hang, drop, push and pull crates. She can also grapple hand over hand. Oh... and yes she can still perform the sexy handstand.
So
what's new..? As well as the expected costume changes and new vehicles, Tomb Raider III: Adventures of Lara Croft will feature a rich array of new elements, technical enhancements and cosmetic improvements.
Tomb Raider III's non-linear levels present the player with more than one route to complete each level. There is also a new structure for the order of game-play: Tomb Raider III contains 5 separate 'adventures' which link together. After completing the first adventure, the following three may be played in any order, before the fifth level brings the game to its conclusion. A new save-game system has also been implemented, offering 'easy' and 'difficult' options.
As well
as a completely new landscape system that allows far
greater detail than the previous games, Tomb Raider III
incorporates a variety of new elements such as
multi-colored lighting, weather effects and more
realistic execution for flames, explosions and water
surfaces. All elements have been designed to give the
game more depth and the player more satisfaction!
Major
improvements..!
Apart from a whole new wardrobe of costumes for Lara she will have the use of a selection of high powered weapons such as a grenade launcher, desert eagle and rocket launcher. These will be essential as she must face more enemies then both Tomb Raider I and II combined. Of
course the inclusion of vehicles was a massive plus on
her second adventure therefore the inclusion of canoes,
quad bikes, mine carts, underwater propulsion units and
snow vehicles will be warmly welcomed. Of course during past adventures Lara could only stoop down to pick up health bonuses and power up's. Now she can drop to the ground and proceed forward and backwards in the crawl position. A jump and grab will enable Lara to swing around certain parts of the levels, while the rope swing will be similar to the death slide, in that Lara will be able to hold the rope, swing and release at any time.
Expect weather effects such as snow, wind, rain, fog, mist and darkness. Other addition include birds flying around certain environments. Tomb
Raider III sees Lara heading off to several locations.
Beginning from the Indian jungle she will then move on to
the rooftops and sewers of London, the high security
compound of Area 51 in Nevada, a little island hopping in
the South Pacific before reaching the climax of her
adventure on an Antarctic Island. What
You Can Expect... * Re-vamped game engine includes a new landscaping system for richer terrain detail. * New reflection system for realistic transparencies and shadows * Vastly improved AI for Lara's numerous enemies * Amazing new weather effects including rain, snow and mist. * Moving water surfaces and particle systems for added realism * Improved dynamic lighting and multi-colored lighting for more atmospheric environments * A host of new moves for Lara, including a speed dash to get out of sticky situations * New game structure enables the player to choose the order in which to play levels * Hi-resolution screen graphics for the first time on the PlayStation * Dual Shock
Analog support for the PlayStation |