Legacy of Kain:
Soul
Reaver
Legacy of Kain: Soul
Reaver goes far beyond the dark, gothic adventure
established in the original PlayStation game, featuring
dramatically evolved gameplay. Players will experience
high-resolution, incredibly fluid graphics in a
full-freedom 3D environment; dynamic gameplay mechanics
such as gliding and soul-feeding to maintain life;
unprecedented interactivity with objects within the game;
an innovative hand-to-hand combat system; and Predator AI
featuring intelligent non-player characters which
remember and react to players' actions.
We recently
received an playable preview copy of this stunning title
and set about giving the disc a spin to see what all the
fuss was about.
What's
it all about..?
Dark Gods:
A
millennium has passed since Lord Kain set his capital in
the ruins of the Pillars of Nosgoth and began his
conquest of the world. His first act was to recruit a
cadre. Dipping into the underworld, Kain snared six souls
and thus birthed his lieutenants, of which I; Raziel was
one. We, in turn prowled the twilight of purgatory
building six legions of vampires to pillage Nosgoth.
The
destruction of the major human Kingdoms was inevitable.
Within a hundred years, humanity had been thoroughly
domesticated. To be sure, there remained some feral
humans scattered across the hinterlands, clinging to
their hopeless holy war to rid Nosgoth of 'the vampire
scourge'. They were tolerated. They made existence for
the fledglings more challenging
After
the taming of the humans, our real work began; shaping
Nosgoth to our will. Slaves constructed about the Pillars
a shrine worthy of our new age, worthy of our dark
renaissance. Huge furnaces were constructed to belch
smoke into the sky, shielding the land from the poisonous
effects of the sun. Never had the world known such a time
of beauty. However, we grew bored.
We
allowed the lesser vampires, the remains of the legions,
their intrigues. They provided amusement and spice to an
increasingly uninspiring court. As faction fell against
faction we betted upon the outcome. We helped and foiled
plots at our whim. We were the Council and Lord Kain, our
only master.
Raziel:
The humans
think it is a poison of the blood that makes us what we
are. Fools, the blood only feeds the bodies we live in.
To create a vampire, one must steal a soul from the abyss
to reanimate the corpse. It is the body that demands the
blood sacrifice; our souls gain their advantage from the
powers of the underworld. As we matured, our earthly
bodies evolved into a higher form. We assumed the powers
and nobility of the Dark Gods. With each change, the
trivial affairs of vampire and man held less interest.
Eventually, Lord Kain took us to a distant retreat and
left the bickering of the court to the lesser tribes.
Always,
it was Kain that would change first. After the master had
experienced a new gift, one of us would follow in a
decade or so. That is, until I had the 'audacity' to
evolve before my master. I was gifted with wings. And for
my impertinence I was damned.
The Elder:
To us the
touch of water is agony; it burns our flesh like acid. My
punishment was to be cast into the bottomless vortex. As
my brethren heaved me into the air I could see the
bemused expressions on their faces. The transitory thrill
of something new. Then the pain began. Melting, twisting,
burning, falling. A new experience indeed. Time. I have
no concept of how long I fell. Only that there was an end
to the fall and through the pain I heard the voice. At
first I thought it merely the echoes of my own tortured
mind, but I grew to understand that it was more.
Something primal. Something angry. Something righteous.
Something ancient.
The
Elder explained much to me. It told me of creation, of
death, of souls and of hunger. For eons the Elder fed
upon the souls of Nosgoth. Then Kain's empire of vampires
deprived the Elder of sustenance. For centuries his
hunger grew and festered in this place.
Now, I
serve a new master. A demanding master. A master that
must be fed, with souls.
Our
First Playtest...
The original Legacy of Kain was one of the few games that
held my interest for a considerable length in time. I can
remember days becoming weeks as I became more and more
absorbed with the gameplay. I was extremely excited to
hear that there was to be a sequel and held high hopes
for the new game. I have now had the opportunity to test
out a playable preview of the radically different game,
and here are my impressions on the new style.
The first thing that hits you when you
begin playing the Soul Reaver is the environment. It has
changed completely. Moving on from the graveyards,
villages and dwellings of Nosgarth Kain now finds himself
deep inside a cave where a series of crumbling ledges
must be negotiated. The environment is now constructed
entirely from polygons, while also gone is the isometric
viewpoint to be replaced by a third person perspective.
Beginning the level submerged underwater your first task
is to swim to the surface. The water effects are mighty
impressive as the drip, dripping from overhead
stalactites leaves ever decreasing circles on the
surface.
Controlling
Kain is relatively simple with face buttons used to jump,
glide, swim, action and of course... devour soul. By
combining presses with the top shoulder buttons your
character can increase his range of movements with
actions such as crouching and walking. Of course this
early version does have a few camera angle problems but
the two lower shoulder buttons will quickly correct the
viewing angle and allow Kain to scan a full 360° before
deciding on his movements.
Overall,
control of your character is very similar to a certain
large breasted female game character. A few differences
borne from the fact that our hero, Soul Reaver, is a
supernatural being, having many superhuman abilities that
Lara Croft would have great difficulty pulling off.
The
controls took a little getting used to. In fact, the
first time I played through the level I was so frustrated
and annoyed that I didn't want to look at the game again.
I eventually convinced myself to give it another go and
upon subsequent plays the clumsy control soon became
second nature. The only complaint I have is that the use
of the analog controller gave no advantage therefore I
ended up switching back to digital control to move my
character around.
The only ability available to try out in
the demo level is flying and once you get to grips with
this power it's literally a breeze. Simply launch
yourself into the air, and hold the X button to glide
accurately to your destination. Pump the button a little
to gain some air and you're flying like a bird. Fighting
is relatively simple. A few giant darts are placed around
the level which you can use to throw at your enemy. Just
point in their general direction and let fly. Then sit
back and watch as your enemy dies a gory death before
absorbing their soul... like all good little vampires
should.
Overall
my impression is that the controls are a little awkward
at first but persistence will pay off. I can see this
game being highly addictive and rewarding for those who
stick with it. My only other major complaint about the
demo is that it is far too short, only two enemy
encounters and less than ten minutes of play time really
doesn't give that much impression of what the final code
will eventually be like. Bring on the finished game!
What
You Can Expect...
Key Features:
Real-time environment morphing as
you shift between the material and spectral realms
Uncover
the mysteries of Nosgoth and your own twisted past as you
explore a vast, dangerous world
Solve
devious puzzles as you plot the demise of 11 bosses and
20 different enemies, including 10 classes of vampires
Engage
in deadly hand-to-hand combat as you make full use of
weapons, acquired spells and the surrounding environment
Grim
gothic story supported with full-motion animation,
in-game cinematic events and compelling voice-over
Continuous
data-streaming from CD eliminates load time, providing
seamless gameplay
Legacy
of Kain: Soul Reaver will be available on the PlayStation
game console in February 1999
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